![]() Encounters feel better balanced, with a tense rhythm of smart choices timed right, and they don’t outstay their welcome. One of these new improvements is each character’s Latent Power, an ability that augments their other skills in powerful ways. While the structure is unchanged, Square Enix made some welcome tweaks to most job classes, including a few new abilities that alter the flow of battle and manage to make combat feel fresh. Allies can save boost points and spend them to increase their attack power, and you can mix and match secondary job classes to create powerful hybrid warriors. Enemies have weaknesses that, when exploited, reduce their shield points until they break and enter a stunned state. You can commit robbery with violence against an entire city and face no consequences, among other things, which gives the impression of an RPG playground instead of a living world.Ĭombat basics also remain the same, though that’s no bad thing. The characters are deeper, but their actions outside battle are still at odds with the world. The evil facing Ochette, the happy hunter, is an ancient force that threatens to destroy the world – but also deep-rooted racism against her people. Osvald’s is your usual tale of revenge, for example, but he’s so broken inside that he rarely speaks except in internal monologues. A series of improvements, including refined storytelling and more complex characters, make Octopath II feel deeper and more exciting, like the fulfillment of what the original game tried to achieve.Įven narrative setup that should be trite have enough nuance to keep them interesting and the characters relatable. You pick one of eight adventurers to start with, collect the remaining seven as you go along, and eventually see how their stories connect, albeit somewhat loosely. On the surface, Octopath Traveler II seems like a clone of the original. The feat is even more remarkable, considering Octopath II’s most significant changes are small and subtle. Despite being rooted in modern design with a host of conveniences, it effortlessly captures the spirit, style, and sense of adventure of the best RPGs from the SNES era, while still innovating and showing there’s life in turn-based battles yet. ![]() Level doesn't really matter much, at least nowhere near as much as equipment and abilities.In an age where remakes and retro-inspired projects try recreating what classic games of old felt like, Octopath Traveler II accomplishes something impressive. Best thing you can do is probably just to go get better equipment. Preparing for Chapter 3 bosses would be too inefficient on its own. Either prepare yourself for Chapter 4 too, or just find a strategy. Some OP options would include using Alfyn's concoctions for fast BP, to fuel the Divine Skills from Cleric and Scholar (which, combined together, can hit rather easily for 4x9,999), maybe boosted by Peacock Strut (Dancer job).īut specifically for Chapter 3, I wouldn't recommend any farming. Caits are a plus, don't rely on them for Exp, they are not time-efficient.įorest of Purgation can be farmed early if you have a proper setup, namely Sorcerer job, and some +mag attack items.Īlternatively, you can probably figure some strategies for any Chapter 3 boss without having to grind much or at all. Maw of the Ice Dragon is a second choice, and you want to bring Arrowstorm in addition to the AoE spells. The best grinding spot is the Forest of Purgation by the way. I would recommend going to get the Sorcerer secondary job to start, then see if you can continue with it. then its stupid easy even at lvl 20.īy that point in the game you might be able to go get the secondary jobs, so you'll add both more power to your characters and more power to your farming options. Other than that getting the warmaster job from the warbringer shrine near riverford (level 45 area in the lower west of the map) passive increases experience earned by flat 50% if atleast 1 active party member runs it (doesnt stack) but defeating this boss at low level is kinda difficult unless you got runelord tressa. i went to maraslim one at level 15 with evasive manevuers passive early and leveled to 30 there stupidly quickly. These 2 are the best grinding spots in the whole game. bring a strong ice and wind aoe and youll blow trough them quickly. Or the 1st enemy group that always spawns when you leave marsalim (level 45 danger town in the desert) just fight that group and reenter town which resets it and the same enemy group always spawns 100% the time. use soulstones (L) to defeat the caits easy if they dont flee instantly. ![]() you can grind these WAY lower than what they tell you) a dungeon in the level 45 danger area in the frostlands.īring bow aoe attacks and firemagic/windmagic to make killing easier. Best grinding spots are maw of the ice dragon (dont get fooled by danger levels. ![]()
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